AI Insights · Timothy · July 2024
Top 5 Boat Games in Belgium Q2 2024: Unified Platform Performance
A detailed look at the performance metrics of the top 5 boat games in Belgium for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boat games in Belgium showed varied performance across downloads, revenue, and active users. Here's a detailed look at how each app fared during this period based on Sensor Tower data.
My Cruise from EYEWIND LIMITED saw its weekly revenue fluctuate, peaking at around $523 in early April and then gradually declining to approximately $205 by the end of June. Downloads for the game started strong with over 3K in the first week of April but tapered off to around 680 by the end of the quarter. The weekly active users showed a slight uptrend, starting at around 7.2K in April and maintaining a steady range between 6.4K and 7.3K throughout the quarter.
Submarine Jump! by Kwalee Ltd experienced minimal revenue, with only a few weeks showing any earnings, peaking at $28 in late April. Downloads peaked at 897 in the second week of April but then showed a significant decline, ending the quarter at just 95. Active users followed a similar trend, starting at 741 and peaking at 1.4K in mid-April before dropping to 317 by the end of June.
Ship Simulator: Boat Game from Azur Interactive Games Limited had a more consistent revenue performance, with a notable peak of $46 in late May. Downloads showed a positive trend initially, peaking at 710 in late April but then dropping to 100 by the end of June. The active users count started at 485 and rose to a high of 1.1K in late April, before declining to 422 by the end of the quarter.
Flippy Race by Ketchapp faced a challenging quarter in terms of revenue, with most weeks generating negligible earnings. Downloads for the app were relatively stable, peaking at 192 in early May but ending the quarter at 54. The active users started at 843 and saw a slight peak of 936 in early May, before stabilizing around 620 by the end of June.
Battle of Warships: Naval Wars, developed by Dumitru Muset, showed a modest revenue peak of $56 in late May. Downloads remained relatively stable throughout the quarter, averaging around 80 downloads per week. Active users hovered around 270 at the beginning of the quarter and saw a slight dip to 220 by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.